My role
I had shared responsibility as project manager with another group member. The task was to ensure that the group worked towards the goal and stay focused. Even if everyone had shared responsibility, we were as project managers responsible for planning and organizing the project. I participated in all parts of the project and led both user tests and workshops.
Discovering
First of all, we got to know the company and their business. For us it was important to get a picture of their goals, needs and vision as well as their customers' goals, needs and visions. It was also important for us to find out what potential requirements and expectations the company had. Therefore, we first conducted an interview with the company. They are an event company that arranges everything around both party events and smaller festivals. They mainly use social media as communication and advertising tools. At present, they also have no own web page. Their goal is to create the ultimate experience for the event visitor before, during and after the event. Their main target group was young adults 20-25 years old living in Kalmar, Sweden.
We first conducted a preliminary study by sending out a survey to Mighty's current customers with questions about how they would like to experience a event and about how they experienced previous events similar to what Mighty arranged and events by Mighty. We got mainly positive answers but also leads on what the customers wanted to be different.
A Customer Journey Workshop was conducted together with clients to analyze the entire customer journey before, during and after an event. A customer trip consists of touchpoints between customer and service. First, the key phases were identified. Thereafter, each phase was analyzed from five areas: Tasks: What is the customer trying to achieve here? Questions: What does the customer want to know in this phase? Points of Interest: How does the customer interact with the organization here? Feelings: What does the customer feel at this stage of the process? Weaknesses: How does the organization disappoint the customer in this step? Opportunities: What are opportunities for improvement? The customer journey gave us a clear overview and understanding of where and when the customer is in contact with service, problem areas and opportunities.
In order to truly get to know Mighty's customers and understand how their experience could be even better, we arrange three workshops in which both new and old event visitors participated. During each workshop, participants brainstormed, based on different scenarios, how the event experience could be improved and how they wanted the experience to be. The scenarios were based on the problem and opportunity areas identified in the customer journey. The workshops resulted in a lot of ideas and suggestions on how to make events better.
Define
To make sense of all the data we compiled and we sorted all collected data into an affinity diagram. With a good overview, we began to sketch the different ideas that arose during the workshops. We chose to develop a web-based application because there was no webpage with overall event information and during the workshops a need of access information of different event gathered in one place was discovered. A page with easily accessible information about different events was something that visitors were missing. We also saw future opportunities to use the app for several of the different ideas that had emerged during the workshops.
Design & Evaluation
Four scenarios with situations linked to a new web-based app for Mighty were described alongside storyboards to clearly show the course of events and how the application will be used. Different methods were used to define feelings and infrastructure. Among other things, we created a word cloud as in words that we want the visitor to experience in connection with event visitors and the use of the web app. Function requirements were developed and a moodboard was created. The group sketched together and discussed how the application would look and work.
Low-fidelity Prototype & Testing
A simple paper prototype of the website made from carton and paper was created. We used the lo-fi prototype in usability test to see if the structure, information and the design made sense to the user, and how it could improve. The tests took place a natural environment for the participants. Participants were invited to describe their first impressions and describe the various components they saw on the interface. Then the participants were given a few tasks to perform with the help of the interface. After the test, the designer and the participant discussed what had emerged during the test. By making and lo-fi prototype and testing the website with users before making a more detailed design we could discover eventual problems early and do changes if necessary. The result of the usability testing showed us the that we were on track with a few minor improvements.
High-fidelity Prototype & Evaluation
The prototype lo-fi prototype was improved in accordance with the suggestions from the usability tests. Then we created more detailed mockups over the website and a final interactive computer prototype of the website. The prototype was again tested by users and evaluated with SUS (System Usability Scale), which is a test in usability. The app got a mean value 93,75 from maximum 100 which gave us good indication of good usability of the app. The result of user tests indicated that the webb app was easy to use, had great features and easy accessible information.